这篇文章主要是一个应用,使用udp传送语音和文本等信息。在这个系统中没有服务端和客户端,相互通讯都是直接相互联系的。能够很好的实现效果。

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语音获取
要想发送语音信息,首先得获取语音,这里有几种方法,一种是使用DirectX的DirectXsound来录音,我为了简便使用一个开源的插件NAudio来实现语音录取。 在项目中引用NAudio.dll
- //------------------录音相关-----------------------------
 - private IWaveIn waveIn;
 - private WaveFileWriter writer;
 - private void LoadWasapiDevicesCombo()
 - {
 - var deviceEnum = new MMDeviceEnumerator();
 - var devices = deviceEnum.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.Active).ToList();
 - comboBox1.DataSource = devices;
 - comboBox1.DisplayMember = "FriendlyName";
 - }
 - private void CreateWaveInDevice()
 - {
 - waveIn = new WaveIn();
 - waveIn.WaveFormat = new WaveFormat(8000, 1);
 - waveIn.DataAvailable += OnDataAvailable;
 - waveIn.RecordingStopped += OnRecordingStopped;
 - }
 - void OnDataAvailable(object sender, WaveInEventArgs e)
 - {
 - if (this.InvokeRequired)
 - {
 - this.BeginInvoke(new EventHandler
 (OnDataAvailable), sender, e); - }
 - else
 - {
 - writer.Write(e.Buffer, 0, e.BytesRecorded);
 - int secondsRecorded = (int)(writer.Length / writer.WaveFormat.AverageBytesPerSecond);
 - if (secondsRecorded >= 10)//***10s
 - {
 - StopRecord();
 - }
 - else
 - {
 - l_sound.Text = secondsRecorded + " s";
 - }
 - }
 - }
 - void OnRecordingStopped(object sender, StoppedEventArgs e)
 - {
 - if (InvokeRequired)
 - {
 - BeginInvoke(new EventHandler
 (OnRecordingStopped), sender, e); - }
 - else
 - {
 - FinalizeWaveFile();
 - }
 - }
 - void StopRecord()
 - {
 - AllChangeBtn(btn_luyin, true);
 - AllChangeBtn(btn_stop, false);
 - AllChangeBtn(btn_sendsound, true);
 - AllChangeBtn(btn_play, true);
 - //btn_luyin.Enabled = true;
 - //btn_stop.Enabled = false;
 - //btn_sendsound.Enabled = true;
 - //btn_play.Enabled = true;
 - if (waveIn != null)
 - waveIn.StopRecording();
 - //Cleanup();
 - }
 - private void Cleanup()
 - {
 - if (waveIn != null)
 - {
 - waveIn.Dispose();
 - waveIn = null;
 - }
 - FinalizeWaveFile();
 - }
 - private void FinalizeWaveFile()
 - {
 - if (writer != null)
 - {
 - writer.Dispose();
 - writer = null;
 - }
 - }
 - //开始录音
 - private void btn_luyin_Click(object sender, EventArgs e)
 - {
 - btn_stop.Enabled = true;
 - btn_luyin.Enabled = false;
 - if (waveIn == null)
 - {
 - CreateWaveInDevice();
 - }
 - if (File.Exists(soundfile))
 - {
 - File.Delete(soundfile);
 - }
 - writer = new WaveFileWriter(soundfile, waveIn.WaveFormat);
 - waveIn.StartRecording();
 - }
 
上面的代码实现了录音,并且写入文件p2psound_A.wav
#p#
语音发送
获取到语音后我们要把语音发送出去
当我们录好音后点击发送,这部分相关代码是
- MsgTranslator tran = null;
 - ublic Form1()
 - {
 - InitializeComponent();
 - LoadWasapiDevicesCombo();//显示音频设备
 - Config cfg = SeiClient.GetDefaultConfig();
 - cfg.Port = 7777;
 - UDPThread udp = new UDPThread(cfg);
 - tran = new MsgTranslator(udp, cfg);
 - tran.MessageReceived += tran_MessageReceived;
 - tran.Debuged += new EventHandler
 (tran_Debuged); - }
 - private void btn_sendsound_Click(object sender, EventArgs e)
 - {
 - if (t_ip.Text == "")
 - {
 - MessageBox.Show("请输入ip");
 - return;
 - }
 - if (t_port.Text == "")
 - {
 - MessageBox.Show("请输入端口号");
 - return;
 - }
 - string ip = t_ip.Text;
 - int port = int.Parse(t_port.Text);
 - string nick = t_nick.Text;
 - string msg = "语音消息";
 - IPEndPoint remote = new IPEndPoint(IPAddress.Parse(ip), port);
 - Msg m = new Msg(remote, "zz", nick, Commands.SendMsg, msg, "Come From A");
 - m.IsRequireReceive = true;
 - m.ExtendMessageBytes = FileContent(soundfile);
 - m.PackageNo = Msg.GetRandomNumber();
 - m.Type = Consts.MESSAGE_BINARY;
 - tran.Send(m);
 - }
 - private byte[] FileContent(string fileName)
 - {
 - FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
 - try
 - {
 - byte[] buffur = new byte[fs.Length];
 - fs.Read(buffur, 0, (int)fs.Length);
 - return buffur;
 - }
 - catch (Exception ex)
 - {
 - return null;
 - }
 - finally
 - {
 - if (fs != null)
 - {
 - //关闭资源
 - fs.Close();
 - }
 - }
 - }
 
如此一来我们就把产生的语音文件发送出去了
语音的接收与播放
其实语音的接收和文本消息的接收没有什么不同,只不过语音发送的时候是以二进制发送的,因此我们在收到语音后 就应该写入到一个文件里面去,接收完成后,播放这段语音就行了。
下面这段代码主要是把收到的数据保存到文件中去,这个函数式我的NetFrame里收到消息时所触发的事件,在文章前面提过的那篇文章里
- void tran_MessageReceived(object sender, MessageEventArgs e)
 - {
 - Msg msg = e.msg;
 - if (msg.Type == Consts.MESSAGE_BINARY)
 - {
 - string m = msg.Type + "->" + msg.UserName + "发来二进制消息!";
 - AddServerMessage(m);
 - if (File.Exists(recive_soundfile))
 - {
 - File.Delete(recive_soundfile);
 - }
 - FileStream fs = new FileStream(recive_soundfile, FileMode.Create, FileAccess.Write);
 - fs.Write(msg.ExtendMessageBytes, 0, msg.ExtendMessageBytes.Length);
 - fs.Close();
 - //play_sound(recive_soundfile);
 - ChangeBtn(true);
 - }
 - else
 - {
 - string m = msg.Type + "->" + msg.UserName + "说:" + msg.NormalMsg;
 - AddServerMessage(m);
 - }
 - }
 
收到语音消息后,我们要进行播放,播放时仍然用刚才那个插件播放
- //--------播放部分----------
 - private IWavePlayer wavePlayer;
 - private WaveStream reader;
 - public void play_sound(string filename)
 - {
 - if (wavePlayer != null)
 - {
 - wavePlayer.Dispose();
 - wavePlayer = null;
 - }
 - if (reader != null)
 - {
 - reader.Dispose();
 - }
 - reader = new MediaFoundationReader(filename, new MediaFoundationReader.MediaFoundationReaderSettings() { SingleReaderObject = true });
 - if (wavePlayer == null)
 - {
 - wavePlayer = new WaveOut();
 - wavePlayer.PlaybackStopped += WavePlayerOnPlaybackStopped;
 - wavePlayer.Init(reader);
 - }
 - wavePlayer.Play();
 - }
 - private void WavePlayerOnPlaybackStopped(object sender, StoppedEventArgs stoppedEventArgs)
 - {
 - if (stoppedEventArgs.Exception != null)
 - {
 - MessageBox.Show(stoppedEventArgs.Exception.Message);
 - }
 - if (wavePlayer != null)
 - {
 - wavePlayer.Stop();
 - }
 - btn_luyin.Enabled = true;
 - }private void btn_play_Click(object sender, EventArgs e)
 - {
 - btn_luyin.Enabled = false;
 - play_sound(soundfile);
 - }
 
在上面演示了接收和发送一段语音消息的界面
技术总结
主要用到的技术就是UDP和NAudio的录音和播放功能
其中用到的UDP传输类我放在了github上面 地址在我的博客左边的个人介绍里有地址 项目地址 https://github.com/zhujunxxxxx/ZZNetFrame
希望这篇文章能够提供一个思路。